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Freeciv mobile
Freeciv mobile




  1. Freeciv mobile code#
  2. Freeciv mobile download#
  3. Freeciv mobile windows#

freeciv-ppc-2.1.0-beta4-vga-bin.zip - Freeciv 2.1.0-beta4 for devices with VGA (640x480) display.freeciv-ppc-2.1.0-beta4-qvga-bin.zip - Freeciv 2.1.0-beta4 for devices with QVGA (320x240) display.

Freeciv mobile download#

If something goes wrong during the build process or if you don't want to build the game from source, you can also download precompiled binaries:

  • If all went well, you'll find the binaries in "C:\freeciv-ppc\msys\1.0\games".
  • have a look at the Tweaking section for special configuration hints.
  • unzip the development environment (for this HOWTO it was unzipped to C:\).
  • (it contains MSYS, an arm-wince-pe cross-compiler (GCC-3.3.3) which was created by Mamaich, Python, all libraries that Freeciv depends on and also a snapshot of Freeciv itself)
  • download my freeciv-ppc development environment: freeciv-ppc-2.1.0-beta4-src.7z.
  • 7-Zip (to unzip the development environment).
  • :)įWIW I suspect there's other things that can be optimized - seems like this game shouldn't be eating so much CPU while sitting idle in a turn. If you do fix it, it would be convenient to have the old one around so it's easy to test this bug.

    freeciv mobile

    You can fix that by making the tileset the width of the widest tile so the tileset ends up being a very tall column of tiles. Only issue is that the width of the tileset may make drawing out of the tileset image less efficient. It should be better to draw individual tiles directly out of the tileset image.

    Freeciv mobile code#

    It looks like the code is using canvas to split the tileset into individual tiles. Don't know if that's reasonable for you to do though. > and canvas usage in Freeciv-web to work around the issue?īasically it means that you should try to recycle canvases and draw images to the same one if possible. > Could you please elaborate on this? Does this mean that I can change the > It looks like we're missing the cache because the canvas is different every > (In reply to Michael Wu from comment #20) (In reply to Andreas Røsdal from comment #21) Plugin.disable_full_page_plugin_for_types: application/pdf AMD Radeon R9 200 Seriesĭriver Version: 8 Compatibility Profile Context I've also tried loading the site with all plugins disabled but the result was the same as before:

    Freeciv mobile windows#

    According to `freecivnet' in the reddit thread,this is also what happens with both Chrome and Firefox on Windows 8. This is what happens if I visit the URL with chromium-browser. The game starts after a few seconds of loading and uses up ~138 MiB. The only way to regain control is by restarting the computer. Video and audio stutters heavily and it's impossible to start a new program.

    freeciv mobile

    Shutting down Firefox by closing it or using killall becomes impossible because of the lack of memory.

    freeciv mobile

    My 4 GiB RAM is immediately filled up so my computer becomes unusable. Start Firefox (tested with Ubuntu repository's 32.0.3 and nightly 35.0a1)ģ.






    Freeciv mobile